Game Boy Advance

Game Boy Advance
Gameboy advance logo.svg
Gameboy Advance On.png
Manufacturer Nintendo
Product family Game Boy line
Type Handheld game console
Generation Sixth generation era
Retail availability
  • JP March 21, 2001
  • NA June 11, 2001
  • PAL June 22, 2001
Units sold Worldwide: 81.50 million, all versions combined (as of December 31, 2009).
Japan: 16.96 million
Americas: 41.64 million
Other: 22.89 million[1]
Media Cartridge
CPU ARM7TDMI, 16.78 MHz
Graphics Custom 2D core
Best-selling game Pokémon Ruby and Sapphire, 13 million combined (as of November 25, 2004)[2]
Pokémon Emerald, 6.32 million (as of March 31, 2007)[3]
Backward
compatibility
Game Boy, Game Boy Color
Predecessor Game Boy Color
Successor Game Boy Advance SP

The Game Boy Advance (ゲームボーイアドバンス Gēmu Bōi Adobansu?, often shortened to GBA) is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China on June 8, 2004 (excluding Hong Kong).

In 1996, magazines including issues 53 and 54 of Total! and the July 1996 issue of Game Informer featured reports of a new Game Boy, codenamed Project Atlantis. Although the expected release date of "early 1997" would make that machine seem to be the Game Boy Color, it was described as having "a 32-bit RISC processor" and "allowing similar to Super Nintendo Entertainment System standard games-playing to be played in the palm of your hand"—a description that more closely matches the Game Boy Advance. It also may have referred to the unnamed, unreleased Game Boy Color successor prototype that was revealed at 2009's Game Developer's Conference.[4]

Contents

Technical specifications

The technical specifications of the original Game Boy Advance are, as provided by Nintendo:[5]

Length: approximately 14.45 cm (5.69 in)
Width: approximately 2.45 cm (0.96 in)
Height: approximately 8.2 cm (3.2 in)
Mass: approximately 140 g (4.9 oz)
Screen: 2.9 inches reflective thin-film transistor (TFT) color LCD
Power: 2,4 AA batteries
Battery life: approximately 15 hours on average while playing Game Boy Advance games (also dependent on the Game Pak being played and the volume setting)[6]
CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory
Memory: 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte WRAM (outside the CPU).
Resolution: 240 × 160 pixels
Color support: 15-bit RGB (16-bit color space using 5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode"

Backward compatibility for Game Boy and Game Boy Color games is provided by an 4/8 MHz Z80 coprocessor (which Game Boy Advance software can use the audio tone generators to supplement the primary sound system), while a link port at the top of the unit allows it to be connected to other devices via use of a Nintendo Game Link cable or GameCube cable. When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color. The Game Boy Advance is also capable of hot swapping by pressing START and SELECT simultaneously on the start up screen. The Nintendo logo will vanish, and you can then safely remove a Game Pak and put another one in the slot. Press A and the Nintendo logo will reappear, and the Game Pak in the slot will load.

Every Nintendo handheld system following the release of the original Game Boy Advance (SP and Micro versions of the Game Boy Advance, as well as the Nintendo DS, DS Lite, and DSi) has included a built-in light and rechargeable battery.

Other models

Game Boy Advance SP

Game Boy Advance SP

In early 2003, Nintendo introduced a new form-factor for the handheld, known as the Game Boy Advance SP (model AGS-001). The redesigned unit resembles a pocket-size laptop computer, including a folding case approximately one-half the size of the original unit. It also sports a rechargeable lithium ion battery, a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to an overly dark screen.

Around the same time as the release of the Game Boy Micro, Nintendo released a new backlit version of the SP (model AGS-101) in North America (commonly referred to as the "GBA SP+", SPII, or SP2). The switch that controls the light now toggles between "normal" (which itself is already brighter than the original Game Boy Advance SP's screen), and "bright", an intense brightness level similar to an LCD television set.

Game Boy Micro

Game Boy Micro

In September 2005, Nintendo released a second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro also allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players, much like its Wii. Unlike the previous Game Boy Advance models, Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market as it was overshadowed by Nintendo's other portable, the Nintendo DS.[7]

Sales

On December 1, 2006, Nintendo of America released launch-to-date information indicating that the Game Boy Advance series had sold 33.6 million units in the United States.[8] In a Kotaku article published on January 18, 2008, Nintendo revealed that the Game Boy Advance series has sold 36.2 million units in the United States, as of January 1, 2008.[9] As of December 31, 2009, the Game Boy Advance series has sold 81.50 million units worldwide, of which 43.55 million are Game Boy Advance SP units[1] and 2.42 million are Game Boy Micro units.[10]

After the Game Boy Advance's support lessened, the most popular software became mostly games oriented to younger gamers.[11]

Games

The Game Boy Advance became the modern flagship of sprite-based games. With hardware comparable to the Super NES it had proven that sprite-based technology could improve and live side by side with the 3D games of the day's consoles. The Game Boy Advance not only has typical platformers, but also a huge collection of SNES-style RPGs. It has also become a popular system for old-school gamers due to the increasing number of games ported from various 8-bit and 16-bit systems of the previous eras, including the popular Super Mario Advance series, as well as its compatibility with all earlier Game Boy titles.

Final Fantasy VI Advance was the last Japanese GBA game, released November 2006, the last Nintendo-published game for the system.[12] The Legend of Spyro: The Eternal Night was the last European GBA game, released November 2007.[13] Samurai Deeper Kyo was the last North American GBA game, released in February 2008. A yet-to-be-released SNK Metal Slug game for the GBA has also recently shown up on the Toys R Us website and price guide.[14]

Accessories

Official

Nintendo released many addons for the Game Boy Advance. These include

Unofficial

Other accessories for the Game Boy Advance are

Unit colors

The Game Boy Advance, SP, and Micro had numerous colors and limited editions.

Game Boy Advance

Game Boy Advance SP

Game Boy Micro

Competitors

Nintendo's competitors in the handheld market were the Neo Geo Pocket Color, Bandai Swan Crystal, Game Park 32, Tapwave Zodiac, and the Nokia N-Gage. Despite the competitors' best efforts, Nintendo maintained its majority market share with the Game Boy Advance.

Homebrew software development

Many people have developed their own software to run on the Game Boy Advance. This is typically tested using emulators, and later written to flash cartridges to run on real consoles. Most such developers use a version of the GNU Compiler Collection (GCC) and program in either C or C++, though recently some developers have started using either Visual HAM (which is just an editor that calls gcc/g++, similar to an IDE) or Free Pascal. Due to the simplicity of the system, and availability of homebrew libraries, it is very conceivable for a single developer to write a small commercial quality game.

There is an entire community built around programming for the GBA and the more recent Nintendo DS systems (e.g. http://gbadev.org). It is a still a relatively active community, in spite of the age of the Game Boy Advance console.

Emulation

See also: VisualBoyAdvance and NO$GBA

References

  1. 1.0 1.1 "Consolidated Sales Transition by Region" (PDF). Nintendo. 2010-01-27. http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0912.pdf. Retrieved 2010-02-14. 
  2. "Consolidated Financial Statements" (PDF). Nintendo. 2004-11-25. pp. 4. http://www.nintendo.co.jp/ir/pdf/2004/041125e.pdf#page=4. Retrieved 2007-11-11. 
  3. "Supplementary Information about Earnings Release" (PDF). Nintendo. 2007-04-27. http://www.nintendo.co.jp/ir/pdf/2007/070427e.pdf. Retrieved 2008-03-15. 
  4. GDC 2009 Nintendo Reveals Unreleased Nintendo Handhelds. Retrieved 2009-03-25.
  5. "GBA Technical Specifications". Nintendo. Archived from the original on 2007-10-14. http://web.archive.org/web/20071014004636/http://www.nintendo.com/techspecgba. Retrieved 2006-12-05. 
  6. "Game Boy Advance Frequently Asked Questions". Nintendo. http://www.nintendo.com/consumer/systems/gameboyadvance/faq.jsp#batterylife. Retrieved 2007-09-06. 
  7. "Nintendo Co., Ltd. - Corporate Management Policy Briefing – Q&A". Nintendo Co., Ltd.. p. 3. http://www.nintendo.co.jp/kessan/060607qa_e/03.html. Retrieved 2008-12-06. "The sales of Micro did not meet our expectations ... However, toward the end of 2005, Nintendo had to focus almost all of our energies on the marketing of DS, which must have deprived the Micro of its momentum." 
  8. Behrens, Matt (2006-12-01). "Nintendo sales through end of November revealed". N-Sider Media. http://www.n-sider.com/contentview.php?contentid=2984. Retrieved 2006-12-01. 
  9. Michael McWhertor (2008-01-18). "Who's Winning The Console War In The US?". Kotaku. http://kotaku.com/346301/whos-winning-the-console-war-in-the-us. Retrieved 2008-01-19. "UPDATE: Nintendo was nice enough to forward on GBA figures, just so we can see how the other last-gen, still-on-the-market platform is holding up." 
  10. "Consolidated Financial Highlights" (PDF). Nintendo Co., Ltd.. 2007-04-26. pp. 8. http://www.nintendo.co.jp/ir/pdf/2007/070426e.pdf#page=21. Retrieved 2007-04-26. 
  11. "Top 10 Games of December 2008, By Platform". blog.wired.com. 2009-01-18. http://www.wired.com/gamelife/2009/01/top-10-games-of/. Retrieved 2009-01-19. 
  12. Final Fantasy VI Advance Release Information for Game Boy Advance - GameFAQs
  13. The Legend of Spyro: The Eternal Night Release Information for Game Boy Advance - GameFAQs
  14. Samurai Deeper Kyo Release Information for Game Boy Advance - GameFAQs

External links